Growing
Short post — but just an observation too long for Twitter.
You know what’s better than actually pushing an initial product out the door after its inception? Watching it grow — the actual “management” part of product management. This is where you learn how users react to it, and where you see the market inputs you’ve setup start to fill up with ideas and opportunities.
And when you start to see common themes across different inputs you have setup, that’s when you know you are going in the right direction.
There will always be critics and naysayers. And you can always get better.
You will always need to enhance, tweak — and generally make things better.
That’s the fun part of product management to me, because it’s when you see the whole product really start to come together. At least in Web start-ups, at the beginning, cross-functional teams are very loosely defined and may (or may not) really know how to work together.
But as you fight the battles, and take the wins and the losses with one another, that’s when you all start to build a product that’s really awesome.
I’m in the early days of this stage of a product right now (moving away from the introductory cycles and in to the growth stages, where the stakes are higher).
The business will transition along with the product (if the product is the business, which is common in start-ups) and you need to learn to roll with it.
It’s never perfect. It’s never done. Things always need to change and get better; just so long as you maintain focus and have the confidence you are moving in the right direction (and keep everyone informed and open to receiving input) you are doing all that you can to grow that product in the right direction.
How Product Decisions Work
It’s all very simple.
But I thought I would write-up a quick post in case there are those of you out there struggling with how to either a) make product decisions or b) think a PM you are working with is taking too long.
The bottom line is this: product decisions are highly complex. In some organizations they take months to make - in others (start-ups for example) days or weeks. But that’s because they are hard choices to make and require gathering consensus. You can’t spitball your way to a successful market-driven product.
You also can’t play pump & dump strategies with features - it doesn’t work long-term (even if it you think it will) and it creates far too much make work for all of those involved.
You will end-up with a product that just is an amalgamation of cruft from all those failed attempts (regardless how small and meaningless they seem - this is a very slippery slope and once it starts) unless there are appropriate reasons in place for each of them and strategies to deal with them when they work and when they don’t work.
There is no argument with this. It happens all the time - so just stop it if you see it happening or starting to happen. It always, always ends badly.
Product decisions, when the inputs have been built up and are being used effectively take everything in to account, have the full benefit of the user in mind while still taking alignment with the overall problem and vision in to account.
The product definition, corporate strategy, user feedback, competitive analysis, analytic data, metrics, win/loss, industry research, and just ideas that are floating around in general, etc, etc… These all need to be consulted as you go. It’s the product manager’s job to track all that data and use it to make effective choices.
Again, trust me - you can’t rely too heavily on one or the other - they will always lead you astray when it comes to product. For example, if you follow what users say exactly you will end-up with features that dead-end because user’s won’t think things through entirely.
A great example is internal ideas. Everyone always knows what’s going to make the product successful - and they are always highly passionate about it. But remember, while they idea may make sense and see really great at the outset, once you start to attempt to map it against other market data, it may not align with what the market tells you.
And you ALWAYS trust the market before co-workers and yourself.
Another example is analytics. You look too hard at where users are clicking, and you may miss the underlying fundamentals - for example, maybe you have no value proposition. Analytics won’t tell you that and you could arrange a page and bucket test it now until the cows come home and it still won’t work.
When you are assessing a priority to give to something, or how to make something better, you need to take all these factors in to account.
Yes, there are circumstances where slapping stuff together may work - but ad-hoc product development, the further you go in the lifecycle, just doesn’t cut it. If it did, everyone would be able to make these decisions and know how to filter out all the noise from the data that has been gathered.
Everyone doesn’t.
So, there is an easy fix to all of this - just talk before taking action. It doesn’t have to be day long meetings - just 5-10 minutes. You’ll be amazed at what you discover is actually being done behind the scenes to improve a product when you have a PM who knows what they are doing.
Conducting Effective User Sessions
There are certain ways to gather user feedback.
Some PM’s may like the focus group / formal approach. I’m much more of a fan of doing “discounted” or informal user research. I like to be right there, asking the questions, and watching the users get frustrated when something doesn’t work or they can’t figure something out. This is the best way to experience the pain with them so you can get a sense of how urgent or severe it is and prioritize it effectively.
The Problem with Focus Groups
The way that i see it (and I’m not the only one), focus groups leave PMs open to false data. Why? Well, it’s pretty easy. Typically, getting a group of strangers together in a foreign setting (where they feel uncomfortable) and asking them questions about some product they have probably never seen nor used creates a very contrived environment.
They will feel like, and try to, answer how they think they should instead of providing the truth. Of course, there are exceptions to this rule - not every participant will do this. But it will happen more often than not, potentially leaving you with incorrect guidance from your set of users.
So what to do?
Discounted User Feedback
The way I will schedule these sessions is very simple - with individual users. Time for me to sit down with them, asking them questions and really get involved with how they are experiencing the product and what it offers. I really am interested in knowing what sucks and what’s going to make them tear their hair out.
Once you get past the “it’s OK to tell me this is awful” threshold, you’ll find the feedback you receive is really honest. And for the most part, very informative. Of course, like with all sessions similar to this you will want to always ask “why?” to ensure you fully understand what the user is saying.
These types of sessions are called “discounted” because they aren’t heavily controlled - they are informal, and that’s what you want. Think about it. What’s better? Putting a user in a weird environment where they feel like they are being tested - and having a consultant ask them the questions (who doesn’t really know the product all that well to begin with) sitting with a group of their peers, answering really specific questions. The answers to which may be perceived as making them look really smart or really stupid.
You want your users to relax so they can speak freely. That’s going to give you the best feedback.
Collecting the Data
The best way, at least in my experience, is to use both a combination of note-taking and activity models. Don’t worry - it sounds a lot harder than it is.
Really, activity models are very basic sketches of what a user is doing and where they get blocked while using the product. You can see a rough / example activity flow below.

Again, this doesn’t have to be fancy; just capture the user activity (each major step) and then note where they got blocked / frozen so you can look for patterns throughout all user research that’s executed - and hopefully find & solve some problems.
Asking the Questions
The key to all this is knowing the right questions to ask. Ideally, at least to me, you would start out with asking the user (who presumably has never seen the product before) to accomplish the products main goal. For example, imagine working for Microsoft and you are doing this style of user feedback for the Word product. I’d probably start out with a question like (from a blank Desktop): “OK, create, save, and print a Word document with the text ‘1, 2, 3, 4′ in it.”
Some other example questions might be:
- Create a bulleted list
- Adjust the properties of the document to ensure the ‘Author’ field reads ‘Bill Smith’
- Insert a table with 4 columns and 4 rows and make sure the text is center aligned vertically, and left-aligned horizontally
These are some leading questions that should drive the user forward without them just sitting there staring at a blank screen. You want to keep the sessions moving, but you don’t want to push the user to answer for which you are seeking. If a user has difficulties, the user has difficulties - note it and move on. If they can’t overcome them and have to to continue the next pieces of the session, teach them.
They should be able to offer up some ideas to make things much easier - and even if they don’t, you would have just experienced a pain point with a real-life user. Much better than doing anything in a vacuum.
High Satisfaction is Good, but…
Remember, above all else, you want negative feedback / criticisms to come out of user feedback sessions. You don’t want to have to report back to your boss / management that everything is 100% - that’s like saying you don’t have any competitors in the marketplace.
You need to sometimes really hunt for the gems. Users don’t usually know what’s going to be the solution to the problem they are having - that’s not their job. But they (in concert with additional market research, diving in to product analytics, competitive analysis and other such inputs) should offer up a very clear picture of ways in which to proceed.
First Time Pricing
Pricing is a fact of life. One of the things I have encountered more than once is how to price new products.
More often than not, it freezes people. I have narrowed the reasons why down to:
- Afraid to leave money on the table
- Afraid to de-value the product
- Afraid to set a negative precedent with other clients
- Not knowing what to do
The way most folks deal with this is to hum and haw over the “perfect price” and usually end up getting it way wrong. Complexity after complexity gets layered on to entice the client to sign on - when in reality, when pricing something to market for the first time, you should be less concerned about tiered discounts and price breaks.
You have to tell the prospect something. And surprise, there is a very easy way to do this:
New price = cost * x-factor
I generally start at 10x and drop the x-factor down from there until I arrive at something that feels right.
You need to understand and estimate the cost to provision of the product, and then multiply that to what you feel is reasonable (plus a little bit more). There is a pricing strategy called “skimming,” which is what you have to do to find the right spot to be in.
But, usually (not all the time based on the scenario) you want your sale to make the company a profit. So, when multiply by the x-factor, make sure it leaves your Sales team enough padding to discount if they feel it’s needed to close, but won’t cut your margins down to be razor thin and you end-up pinching pennies internally to get the product to the client.
You may find that the response to the new price is negative. Folks in your pipeline may tell you it’s way too high; and that’s OK - remember, you want to skim initially. It’s way easier to drop a price than to raise one. To put it another way, you don’t want to go to market with a horrible pricing strategy and realize you have had 10,000 people buy your widget but your cash flow positions are still awful.
That would be bad.
Maybe you have a pipeline of 500 prospects - 10% of them buy at your skim / first pricing attempt. 30% (provided of course they are in your target market you have identified an opportunity in) tell you they would buy, but the price is far too high. So, start pricing down until you hit the sweet spot. If you run in to a situation where you have to price down so far you end-up losing cash on a transaction, you can either:
- Acknowledge you have a loss leader and re-assess accordingly
- Re-assess your cost structure and re-price
But don’t get overwhelmed. It really is this simple: price = cost * x-factor. Start with that and then you can get into heroic-like / super complex pricing schemes and variables later. If you can’t find a price this simple way, you certainly won’t be able to find a price in a more complex way.
Statistics
Product managers need to always remember this:
There are lies, damned lies, and statistics.
Too often, numbers will be used as the only basis for decision-making - or they will be held up as the guiding light of “what to do.” The wikipedia article actually sums this up rather nicely:
The statement refers to the persuasive power of numbers, the use of statistics to bolster weak arguments, and the tendency of people to disparage statistics that do not support their positions.
I’m not advocating a complete disregard of numbers / stats - but if you have them, make sure you also exercise common sense. And if you can at all, try to validate any larger choice or decision by talking to real users.
Sometimes, when users click on things it’s just users clicking on things.
